Negotiation Skills — The Complete 50-Game Training Library | Zohaib Butt
NEGOTIATION SKILLS — the complete 50-game training library by Zohaib Butt • launch price inside
50 games • 5 format families • 10 negotiation scenarios

50 Complete Negotiation Training Games.
Zero Preparation Debt.

Create value before you claim it. Fifty ready-to-run negotiation training games for corporate trainers, facilitators and L&D teams — every game ships with a full facilitator guide, a fillable session planner and a three-format participant workbook. Print it, project it or fill it on screen.

$47$27regular price $47 — launch price ends today
Launch price ends in 23hrs: 59min: 59sec
Instant download PDF + Word + Fillable PDF 15 reflection frameworks built in Volume 1 of 30 — start your library
50Complete training games
10Negotiation scenarios
5Format families
15Reflection frameworks
300Files — ready to run
The five format families

Hover a Format Family.
Watch Its Games Come Alive.

Every scenario runs through the same five delivery formats — from full-length tabletop simulations to multi-session projects. Explore what each family contains.

1

Core Tabletop

The workshop workhorses

Hover to explore games ↗
2

Sprint Edition

15–20 minute speed versions

Hover to explore games ↗
3

Files Edition

Document-driven clue games

Hover to explore games ↗
4

Live Edition

High-energy whole-room formats

Hover to explore games ↗
5

Project Edition

Multi-session projects + homework

Hover to explore games ↗
Family 1: Core Tabletop10 games • full-length tabletop simulations
G01
Deal Table

A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G02
Walkaway Line

Define your BATNA and your walk-away point before the clock forces the decision.

G03
Hidden Interests

Positions clash while interests stay hidden — surface them before the deal dies.

G04
Concession Ladder

Plan concession patterns that signal value instead of desperation.

G05
The Package Trade

Bundle issues into packages and trade across the table instead of splitting the difference.

G06
Silent Table

Silence is the strongest move in the room — hold it without giving an inch of ground.

G07
The Long Renewal

A multi-year renewal with shifting power, relationship stakes and time pressure.

G08
Value First

Create value before you claim it: expand the pie first, then negotiate your slice.

G09
The Final Term

One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

G50
The Anchor Point

First offers set the range: anchor deliberately, and re-anchor when you are anchored.

Family 2: Sprint Edition10 games • 15–20 minutes each
G10
The Anchor Point — Sprint

First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G11
Deal Table — Sprint

A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G12
Walkaway Line — Sprint

Define your BATNA and your walk-away point before the clock forces the decision.

G13
Hidden Interests — Sprint

Positions clash while interests stay hidden — surface them before the deal dies.

G14
Concession Ladder — Sprint

Plan concession patterns that signal value instead of desperation.

G15
The Package Trade — Sprint

Bundle issues into packages and trade across the table instead of splitting the difference.

G16
Silent Table — Sprint

Silence is the strongest move in the room — hold it without giving an inch of ground.

G17
The Long Renewal — Sprint

A multi-year renewal with shifting power, relationship stakes and time pressure.

G18
Value First — Sprint

Create value before you claim it: expand the pie first, then negotiate your slice.

G19
The Final Term — Sprint

One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Family 3: Files Edition10 games • clue files & briefs
G20
The Anchor Point — Files

First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G21
Deal Table — Files

A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G22
Walkaway Line — Files

Define your BATNA and your walk-away point before the clock forces the decision.

G23
Hidden Interests — Files

Positions clash while interests stay hidden — surface them before the deal dies.

G24
Concession Ladder — Files

Plan concession patterns that signal value instead of desperation.

G25
The Package Trade — Files

Bundle issues into packages and trade across the table instead of splitting the difference.

G26
Silent Table — Files

Silence is the strongest move in the room — hold it without giving an inch of ground.

G27
The Long Renewal — Files

A multi-year renewal with shifting power, relationship stakes and time pressure.

G28
Value First — Files

Create value before you claim it: expand the pie first, then negotiate your slice.

G29
The Final Term — Files

One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Family 4: Live Edition10 games • whole-room formats
G30
The Anchor Point — Live

First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G31
Deal Table — Live

A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G32
Walkaway Line — Live

Define your BATNA and your walk-away point before the clock forces the decision.

G33
Hidden Interests — Live

Positions clash while interests stay hidden — surface them before the deal dies.

G34
Concession Ladder — Live

Plan concession patterns that signal value instead of desperation.

G35
The Package Trade — Live

Bundle issues into packages and trade across the table instead of splitting the difference.

G36
Silent Table — Live

Silence is the strongest move in the room — hold it without giving an inch of ground.

G37
The Long Renewal — Live

A multi-year renewal with shifting power, relationship stakes and time pressure.

G38
Value First — Live

Create value before you claim it: expand the pie first, then negotiate your slice.

G39
The Final Term — Live

One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Family 5: Project Edition10 games • multi-session projects
G40
The Anchor Point — Project

First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G41
Deal Table — Project

A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G42
Walkaway Line — Project

Define your BATNA and your walk-away point before the clock forces the decision.

G43
Hidden Interests — Project

Positions clash while interests stay hidden — surface them before the deal dies.

G44
Concession Ladder — Project

Plan concession patterns that signal value instead of desperation.

G45
The Package Trade — Project

Bundle issues into packages and trade across the table instead of splitting the difference.

G46
Silent Table — Project

Silence is the strongest move in the room — hold it without giving an inch of ground.

G47
The Long Renewal — Project

A multi-year renewal with shifting power, relationship stakes and time pressure.

G48
Value First — Project

Create value before you claim it: expand the pie first, then negotiate your slice.

G49
The Final Term — Project

One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Format family 1 of 5 • The workshop workhorses

Core Tabletop

Full-length tabletop negotiation simulations — the classic workshop workhorses. Every game runs on tables, printed workbooks and a complete facilitator run sheet: setup, roles, timing plan, observation grid and a debrief that lands commitments, not just conversation.

60–90 minute sessions8–24 participantsfull facilitator run sheet
10games
G01–G09 · G50
G01Tabletop

Deal Table

Full-length tabletop simulation

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G02Tabletop

Walkaway Line

Full-length tabletop simulation

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

G03Tabletop

Hidden Interests

Full-length tabletop simulation

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

G04Tabletop

Concession Ladder

Full-length tabletop simulation

What it trains: Plan concession patterns that signal value instead of desperation.

G05Tabletop

The Package Trade

Full-length tabletop simulation

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

G06Tabletop

Silent Table

Full-length tabletop simulation

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

G07Tabletop

The Long Renewal

Full-length tabletop simulation

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

G08Tabletop

Value First

Full-length tabletop simulation

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

G09Tabletop

The Final Term

Full-length tabletop simulation

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

G50Tabletop

The Anchor Point

Full-length tabletop simulation

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

Format family 2 of 5 • Built for tight agendas

Sprint Edition

The same ten negotiation scenarios compressed into 15–20 minute sprint versions for tight agendas, session openers and energy dips. Minimal materials, fast debriefs, full learning — drop one into any slot in your agenda.

15–20 minutes eachzero setupopeners & energy dips
10games
G10–G19
G10Sprint

The Anchor Point — Sprint

15–20 minute speed version

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G11Sprint

Deal Table — Sprint

15–20 minute speed version

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G12Sprint

Walkaway Line — Sprint

15–20 minute speed version

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

G13Sprint

Hidden Interests — Sprint

15–20 minute speed version

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

G14Sprint

Concession Ladder — Sprint

15–20 minute speed version

What it trains: Plan concession patterns that signal value instead of desperation.

G15Sprint

The Package Trade — Sprint

15–20 minute speed version

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

G16Sprint

Silent Table — Sprint

15–20 minute speed version

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

G17Sprint

The Long Renewal — Sprint

15–20 minute speed version

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

G18Sprint

Value First — Sprint

15–20 minute speed version

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

G19Sprint

The Final Term — Sprint

15–20 minute speed version

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Format family 3 of 5 • Negotiation from evidence

Files Edition

Document-driven games where teams decode clue files, briefs and paper trails before they deal. Players read, analyse and negotiate from evidence — the preparation behaviour great negotiators use, practised inside the game.

clue files & briefsteam analysisevidence-based bargaining
10games
G20–G29
G20Files

The Anchor Point — Files

Document-driven clue game

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G21Files

Deal Table — Files

Document-driven clue game

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G22Files

Walkaway Line — Files

Document-driven clue game

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

G23Files

Hidden Interests — Files

Document-driven clue game

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

G24Files

Concession Ladder — Files

Document-driven clue game

What it trains: Plan concession patterns that signal value instead of desperation.

G25Files

The Package Trade — Files

Document-driven clue game

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

G26Files

Silent Table — Files

Document-driven clue game

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

G27Files

The Long Renewal — Files

Document-driven clue game

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

G28Files

Value First — Files

Document-driven clue game

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

G29Files

The Final Term — Files

Document-driven clue game

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Format family 4 of 5 • The whole room negotiates

Live Edition

High-energy whole-room games — relays, mapping walls and stage formats that get every person negotiating at once. Big rooms, big noise, big learnings: ideal for conferences, large cohorts and kick-offs.

whole-room relaysmapping walls & stage formatsconference-ready
10games
G30–G39
G30Live

The Anchor Point — Live

Whole-room live format

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G31Live

Deal Table — Live

Whole-room live format

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G32Live

Walkaway Line — Live

Whole-room live format

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

G33Live

Hidden Interests — Live

Whole-room live format

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

G34Live

Concession Ladder — Live

Whole-room live format

What it trains: Plan concession patterns that signal value instead of desperation.

G35Live

The Package Trade — Live

Whole-room live format

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

G36Live

Silent Table — Live

Whole-room live format

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

G37Live

The Long Renewal — Live

Whole-room live format

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

G38Live

Value First — Live

Whole-room live format

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

G39Live

The Final Term — Live

Whole-room live format

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Format family 5 of 5 • Learning beyond the day

Project Edition

Multi-session projects and between-session homework that extend learning beyond the workshop day. Preparation tasks, real-world application and follow-up sessions turn one training day into a lasting negotiation habit.

multi-session projectsreal-world homeworkbehaviour change
10games
G40–G49
G40Project

The Anchor Point — Project

Multi-session project + homework

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

G41Project

Deal Table — Project

Multi-session project + homework

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

G42Project

Walkaway Line — Project

Multi-session project + homework

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

G43Project

Hidden Interests — Project

Multi-session project + homework

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

G44Project

Concession Ladder — Project

Multi-session project + homework

What it trains: Plan concession patterns that signal value instead of desperation.

G45Project

The Package Trade — Project

Multi-session project + homework

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

G46Project

Silent Table — Project

Multi-session project + homework

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

G47Project

The Long Renewal — Project

Multi-session project + homework

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

G48Project

Value First — Project

Multi-session project + homework

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

G49Project

The Final Term — Project

Multi-session project + homework

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

Ten negotiation scenarios

Ten Scenarios. Every Format.
One Negotiation Skill Set.

Every scenario is delivered in all five format families — run the same negotiation challenge as a full tabletop simulation, a 15–20 minute sprint, a files investigation, a live room game or a multi-session project.

01Scenario

Deal Table

Delivered in all 5 format families

What it trains: A classic two-party commercial deal where trading multiple issues beats haggling a single price.

02Scenario

Walkaway Line

Delivered in all 5 format families

What it trains: Define your BATNA and your walk-away point before the clock forces the decision.

03Scenario

Hidden Interests

Delivered in all 5 format families

What it trains: Positions clash while interests stay hidden — surface them before the deal dies.

04Scenario

Concession Ladder

Delivered in all 5 format families

What it trains: Plan concession patterns that signal value instead of desperation.

05Scenario

The Package Trade

Delivered in all 5 format families

What it trains: Bundle issues into packages and trade across the table instead of splitting the difference.

06Scenario

Silent Table

Delivered in all 5 format families

What it trains: Silence is the strongest move in the room — hold it without giving an inch of ground.

07Scenario

The Long Renewal

Delivered in all 5 format families

What it trains: A multi-year renewal with shifting power, relationship stakes and time pressure.

08Scenario

Value First

Delivered in all 5 format families

What it trains: Create value before you claim it: expand the pie first, then negotiate your slice.

09Scenario

The Final Term

Delivered in all 5 format families

What it trains: One term left, maximum pressure — hold firm, trade wisely or walk away cleanly.

10Scenario

The Anchor Point

Delivered in all 5 format families

What it trains: First offers set the range: anchor deliberately, and re-anchor when you are anchored.

Fifteen reflection frameworks

Your Debrief Never Repeats.

Fifteen professional reflection frameworks rotate across the fifty games, so every session lands with commitments, not just conversation.

What–So What–Now What Gibbs Reflective Cycle STAR The 4Fs GROW Start–Stop–Continue Plus–Delta SBI Feedback Emotional Timeline Kolb Experiential Cycle Critical Incident 70–20–10 Peak & Pit Commitment Ladder Perspective Triangle

Rotate the framework and the same game becomes a fresh debrief — facilitators never run the same closing conversation twice.

Who it's for

Built for Professionals Who Run the Room

Corporate Trainers

Fifty session-ready games with full run sheets: workshops that keep rooms negotiating for hours while your preparation drops to minutes.

Facilitators & L&D Teams

A complete curriculum in a box — organised by format and time budget, from 15-minute openers to multi-week programmes.

Consultants

A repeatable, rebrandable engagement backbone: run the same library across clients, industries and seniority levels.

Line Leaders

Lead negotiation practice with your own team — step-by-step guides mean you don't have to be a trainer to run a great session.

Launch offer

One Library. One Price. Every Future Update.

$47
$27

Regular price $47 — launch price $27, ends when the timer hits zero

Download the 50-Game Library →

One-time payment • Instant download • Secure checkout

Everything included

  • ✓ 50 facilitator guides (PDF + Word) — snapshot, run sheet, timing plan, debrief, variations
  • ✓ 50 fillable session planners — readiness checklist, timing adjustments, observation grid
  • ✓ 150 participant workbook files — print PDF + Word + fillable PDF for every game
  • ✓ 15 rotating reflection frameworks — your debrief never repeats
  • ✓ Organised by format family and scenario — find the right game in seconds
  • ✓ Every future update to the series included
Launch bonus: this is Volume 1 of 30 — start building your training library today, and every future volume in the series has a home in your download.
Questions, answered

Everything You Might Be Wondering

What exactly do I receive when I purchase?

The complete library: 50 negotiation training games × 6 files each — 300 files in total. Every game ships with a facilitator guide (PDF + Word), a fillable session planner and a participant workbook in three formats: print PDF, editable Word and interactive fillable PDF. Everything is organised by format family and scenario.

Can I rebrand the games for my clients and company?

Yes. The Word files are fully editable — add your logo, adapt scenarios to your industry and tailor the language to your teams. Your purchase includes a corporate internal-use licence: the games are built to be run under your own brand with your own people and clients.

Do the games work for virtual and hybrid delivery?

Yes. The fillable participant workbooks type-and-save with rating dropdowns and auto-calculating fields — ideal for video calls. Sprint and Files games project cleanly on screen, and every facilitator guide includes setup notes you can adapt for remote rooms.

What's the difference between the five format families?

Core Tabletop games are full-length simulations; Sprint Edition compresses the same scenarios into 15–20 minutes; Files Edition adds clue files and document briefs; Live Edition turns the whole room into the game; Project Edition extends play across multiple sessions with real-world homework. All ten scenarios run through all five families.

What does "Volume 1 of 30" mean?

This library is the first volume in a thirty-volume corporate training series by Zohaib Butt. Buy once and every future update to the series is included — your download keeps growing as the library grows.

Is there a guarantee?

If the library does not fit your practice, contact support through ZohaibButt.com within 14 days of purchase and we will make it right. The free 5-game sampler shows you the exact quality before you commit.

Stop Preparing. Start Running.

Fifty complete games. Ten scenarios. Five format families. Fifteen reflection frameworks. Three hundred ready-to-run files — the entire negotiation training curriculum, with zero preparation debt.

Get the 50-Game Library — $27 →